In this episode, Randy Klimpert, toy inventor and Chief Creative Officer at Creata, tells us how he invented Hot Wheels Crack Ups and Battle Armor He-Man while working at the legendary design firm Mar...vin Glass & Associates.Show more
What makes a good name for a game? Where do good ideas come from? How do you make a game accessible? Tim Walsh, writer and inventor of Tri-Bond, Mega Mouth, and Blurt! has some theories and stories th...at shed some light on those questions and more.Show more
Rory O'Connor, game designer and creative, dives into the tale of Rory's Story Cubes, his creative process, making the world a better place through imagination and play, inclusivity in game design, an...d much more!Show more
Creating a business from scratch is hard enough - but manufacturing the product, distributing it, AND running the company, all after quitting your job to pursue a dream? Sounds pretty crazy... but Aar...on Muderick is an expert in crazy. He's here to share his journey from the smallest inkling of an idea to a worldwide success.Show more
Mary Couzin, president and founder of ChiTAG, recently rebranded as People of Play. Her stewardship of the Toy and Game fair has shaped the industry for two decades, helping inventors to connect to pu...blishers and retailers.Show more
For nearly two decades, Egils Grasmanis has turned game publisher Brain Games into an international success, and he co-invented the worldwide hit ICECOOL. What does it take to become the first success...ful game publisher in Latvia? Learn that and more in today's episode!Show more
Listen to Marjorie Spitalnik, activist and Founder & CEO of Little Rebels, details her journey to make her toy line a reality; fighting sexism, highlighting lack of awareness of mental health, and spo...tlighting heroic women of history.Show more
When an inventor pitches to a game company, a Game Scout picks what ideas stay and go! Josh West is that person, and using his two decades in the industry, he lets us know the secret to an awesome pit...ch!Show more