Rest In Play - 2010 thru 2019

Ted Kiesewetter

2021-12-04 12:11:42

International Playthings (now Epoch Everlasting Play) founder Ted Kiesewetter, passed away on May 24, 2019. In a statement issued by ASTRA, the organization notes that Kiesewetter came into the toy in...dustry in the late 1960s when, in his own words, “there was very little interest in quality developmental toys.” He was instrumental in driving the development of quality specialty play products with high play value as an alternative to mass market toys, and the channels needed to get them in the hands of children whose families increasingly recognized the importance of play in healthy child development. Kiesewetter received ASTRA’s Lifetime Achievement Award in 2014, a fitting honor for an early supporter of specialty retail, and co-founder of Playing for Keeps, which promoted healthy children’s play. Kiesewetter retired in 2006, following the sale of International Playthings to Grand Toys International. The company was later sold to the Epoch Co., which rebranded it as Epoch Everlasting Play in 2017.Show more

Theo Coster

2021-11-29 08:40:57

Theo Coster (born c. 1929) is an Israeli game designer and co-founder along with Ora Coster of Orda Industries Ltd., a family business which specializes in toys, games, crafts, and novelties. Theo ...was born in 1928 in Amsterdam, near the North Sea. His family operated a printing business in Amsterdam. A primary school classmate of Anne Frank, Theo walked to school with her often for several years before the Nazi’s came to Holland. When the Frank family went into hiding in Amsterdam, the Coster Family was hidden by a Christian family on a rural farm in The Netherlands. To avoid detection by the Gestapo, he was forced to change his given name, Maurice Simon, to Theo, a name he kept to this day. Theo survived, his friend, Anne, did not. Later, five of his surviving classmates helped him to produce a film "Classmates of Anne Frank" and book he wrote called, “we all wore stars” published in the United States and Great Britain by Palgrave-Macmillan. The book was also published by ten publishers in Australia, Brazil, Czech Rep. France, Germany, Holland, Italy, Japan, Portugal and Slovakia. It chronicles that time through his own experiences, those of his friends, and their memories of Anne. Theora Design is executive producer of the documentary film. After running his family’s printing house in Amsterdam for three years, he took a motored bicycle journey over 3,000 miles to Turkey, from where he sailed to Israel and met Ora in 1955. They were married two years later. Despite childhoods branded by the scars of war, Ora and Theo Coster have succeeded in leaving an indelible mark of joy on generations of children the world over through imaginative play. Since 1965, their company, Theora Design, founded in Tel Aviv, has created and licensed over 160 toy, game, craft and novelty concepts worldwide. In 1981 and 1993 respectively, Ora and Theo’s sons, Boaz and Gideon, joined the team, specializing in marketing and advanced technologies. Boaz’s wife Aliza Coster, (CPA) provides Theora with financial services. Sadly we lost Theo in 2019.Show more

Loren Taylor

2021-11-29 08:09:59

Loren Taylor, former president of toy consulting firm Taylored Concepts, passed away on March 27, 2018. Loren had more than 30 years of experience in consumer product marketing and manufacturing, and ...was a designer on many toy lines, including Hot Wheels and Nerf, and held management positions at consumer companies including Unilever, Mattel, Applause and Hasbro.Show more

Alan Roach

2021-11-29 08:08:06

Joe Bradford's Tribute to Alan Roach I met Alan Roach on day one of my first internship at Hasbro back in 2010. At the time, Roach was 18 years into his toy and game design career at Hasbro, then s...erving as design director overseeing the GI Joe and Battleship brands. When I arrived at his office, he stood behind a messy desk scattered with an assortment of collectables, oddities, and action figures, next to a wall covered floor-to-ceiling with sketches, post-it notes, and torn pages from magazines, all held up with painters’ tape (he wasn’t allowed to poke holes in the wall, but sometimes after a tough meeting, he would passive-aggressively pin something up using a thumb tack to ‘stick it to the man’, as I would come to find out). At the back of the room, an enormous green ‘Philadelphia Eagles’ banner, and a shelving unit filled with boxes of toy parts - ready for a spontaneous brainstorm or kitbash. Alan was a big guy, a former high school athlete, but the type who also used to draw cartoons for the school newspaper. The friendly, jovial jock. He introduced himself as ‘Alan, but you can call me Roach’, with a big smile and a firm handshake. I introduced myself as ‘Joe, the G.I. Joe design intern’, which he dismissed instantly, insisting that there would be confusion between the brand “G.I. Joe”, and my name Joe, and so the team would call me ‘Parker’, a reference to Peter Parker from ‘Spiderman’ comics. I asked if that made him J. Jonah Jameson, Parker’s boss who would often be seen in the comic panels blaming Parker for just about everything, and he guessed that he could play that role just fine. He told me that the best thing to do in my first few days on the job was to get to know everybody, because an intern that no one knows is an intern than no one remembers. He then proceeded to spend the rest of the day introducing me to all of his friends around the office. He had a lot of friends, and he introduced me as Parker to each one. Over the course of those four months, Roach treated me like a core member of his team. He’d gone out of his way to include me in meetings, brainstorms, line reviews, and concept pitches. If at any point he needed to bounce an idea off of someone, I’d often hear him yelling from his office, “Parker! Get in here!”, just like his role of J. Jonah Jameson dictated. He was always chasing that next ‘thing’ that so many are after in the toy and game industry. Alan had a special creative foresight to identify a great concept in its primordial stages, and the ability to rally everyone around with vision, excitement, and passion. His natural ability to lead extended beyond proficiency with product development, he was also a masterful manager of people, and applied his skills to find the best in the people that he worked with. At an early brainstorm when I admitted that I was hardly familiar with the characters from the G.I. Joe universe, he saw it as an opportunity to kick off a side project he’d had in mind and tasked me with putting together a pitch for his concept. By the end of the semester, he invited me to pitch the concept alongside him. Read More here: chitag.com/single-post/2020/03/19/joe-bradfords-tribute-to-alan-roachShow more