Christopher Tidwell, CEO of Magformers, writes on his company: where it started, how it grew, and what it's up to today.
Richard North writes on Wow! Stuff! and how he came to co-found the incredibly successful creative company.
Caitlin Gutekunst writes about Creativity, Inc.: it's history, products, mission, and community.
Learning Resources, Educational Insights, and hand2mind present the complimentary online resources created and provided for at-home learning during COVID-19.
Moderator: Ben Dermer (SVP Creative Development, Deputy Creative Officer) Panelists: Anton Rabie (Co-Founder & Co-CEO at Spin Master) and Ben Varadi (EVP, Co-Founder and Chief Creative Officer)
Rich Mazel (Senior Director Global Product Acquisition, Hasbro) revisits products that made Hasbro the success it is today with some of the inventors and Hasbro team members who made it possible. Feat...uring: Reyn Guyer (NERF), Leslie Scott (JENGA), Richard Levy (FURBY), John Frascotti (President and Chief Operating Officer), Eric Nyman (Chief Consumer Officer, Hasbro), Brian Chapman (President Design & Development, Hasbro), Tom Warner (Senior VP and General Manager, Nerf & Sports Action, Hasbro), Brian Jarvis (Senior Director of Design, Nerf & Sports Action, Hasbro), Kimberly Boyd (SVP and General Manager, Fashion Brands and Preschool Brands, Hasbro), Jeff Anderson (Senior VP and General Manager, Games, Hasbro), and Tanya Thompson (Director, Concept Acquisition, Hasbro). Sponsored by Longshore Limited, Mattel, and Goliath.Show more
Fuse London, Ltd. is a London based design and development group. President Peter Cartlidge shares a former client brief to illustrate the company's working method.
Playtime Sales & Marketing Co. LLC is a Toy and Electronics Manufacturers sales representative organization. Our prime focus is to represent Toy and Electronic Manufacturers to the Retailers.
Story Time Chess: The Game uses a curriculum based on the successful company, Chess at Three. Chess at Three is a New York City-based company founded by Tyler Schwartz and Jon Sieber.
Since 1980, AMIGO has made top-quality games that are easy to learn, but packed with great gameplay, entertainment value, and just the right mix of strategy and luck.