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Wiki - HOW TO

Anna van Slee introduces iterative development as a way to turn an idea into a successful reality. With five key steps and an interactive book, she highlights that failure is a necessary part of succe...ss.Show more

Michael Gray provides a general template for creating rules and instruction manuals for games.

Managing Director Danny Kishon of All in 1 Products, a toy and game manufacturer and licenser, gives advice on how to protect, budget, make a sizzle, and aim to sell your toy or game idea.

President/ Game Designer Tom Greenawalt shares suggestions that worked for him when combating “inventor’s block.” He encourages mixing techniques, experimenting, and having fun to jumpstart crea...tivity.Show more

Leslie Scott, Director at Oxford Games, believes that a quality design is imperative in order for a game have lasting success. She shares her own ten rules of 'Good Game Design.'

Jim Keifer, Principal at Keifer Art Inc., reflects on his first battle with making a game work. He shares his first steps when beginning a design and how they lead to creating a successful board game.

Game Innovator Jeremy Posner acknowledges the difficulty of creative block and shares three techniques to combat it: activities, exercise, and surrounding oneself with creativity.