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Wiki - MISCELLANEOUS

David Fox, Game and Toy Designer at Winner Games, LLC, gives insight to the value of opportunities. Using quotes and personal experience, he encourages designers to listen closely when opportunity kno...cks.Show more

Melissa Cohen, owner of MAJic Creative, shares her belief that the best way to form new ideas is looking for where a need exists. She explains how her team finds and fills holes in a client's market.

Moderator: Alan Hassenfeld (Chairman Executive Committee, Hasbro) Panelists: Gerrick Johnson (Director, BMO Capital Markets), Stephanie Wissink (Managing Director, Consumer Research, Jefferies). Spons...ored by Longshore Limited, Mattel, and Big G Creative.Show more

Moderator: Alan Hassenfeld (Chairman Executive Committee, Hasbro) Panelists: Gerrick Johnson (Director, BMO Capital Markets), Stephanie Wissink (Managing Director, Consumer Research, Jefferies). Spons...ored by Longshore Limited, Mattel, and Big G Creative.Show more

Moderator: Jean Butler (Business Dev. Consultant, Prior: The Toy Association) Panelists: Maura Regan (President, Licensing International), Eric Lang (Indie and Award-Winning Game Inventor), Steve Star...obinsky (Founder, Kid@Heart), Delanie West (Founding Creative Director, Product Development & Design Advisor, Be Super Creative)Show more

Lisa Orman (President, Kidstuff PR) and Lea Culliton (President, HABA USA)

MY 3 CENTS!

ABC1841 | 2021-11-22 09:56:53

Inventor and President Joyce Johnson reflects on the last decade of her career and passes along three important thoughts for anyone considering joining the toy industry.

Game Designer Susan McKinley Ross sees her career in toys as a privilege. She expresses gratitude that her job is to design games and feels lucky to work in the industry.

The toy industry has played an integral part in the childhoods, adult lives, and professional careers of Jon Meyers and Dean Tzembelikos. They share a few lessons they've earned along the way.

Take Notes

ABC1841 | 2021-11-22 08:10:12

Kim Vandenbroucke remembers the co-worker who got her into taking notes on every idea (good or bad) and how this became one of the best habits she ever developed as an inventor and designer.